Resume

My interests:

  • Smart mobility, autonomous vehicles
  • Robotics
  • Blockchain applications
  • AI
  • Bio-potentials, multi-modal interaction
  • Virtual/Augmented/Mixed Reality
  • Digital/Virtual Cultural Heritage
  • Macroeconomics/Microeconomics phenomena

Formation and experience highlights:

  • 2023 – Head of the Department of Automotive and Transport Engineering, Faculty of Mechanical Engineering, Transilvania University of Brasov, Romania.
  • 2021 – Professor. Transilvania University of Brasov, Romania.
  • 2020 – Coordinator of the Virtual Reality and Industrial Robotics research center. The Research and Development Institute of Transilvania University of Brașov, Romania.
  • 2019 – Habilitation Thesis “Innovative Automotive Technologies for Advanced Driver Assistance Systems (ADASs)”
  • 2018 – Associate Professor. Transilvania University of Brasov, Romania.
  • 2015 – Lecturer. Transilvania University of Brasov, Romania.
  • 2012 – Junior Researcher. Transilvania University of Brasov, Romania.
  • 2011 – Ph.D. Thesis “Learning mobile robots for movement and manipulation in industrial environments”. Transilvania University of Brasov, Romania.
  • 2010 – International Master in “Virtual Reality Technologies with Industrial Applications”. Scuola Superiore Sant’Anna, Pisa, Italy and Transilvania University of Brasov, Romania.
  • 2010 – Master in “Information and Communication Systems and Technologies”. Transilvania University of Brasov, Romania.
  • 2008 – Licensed in Economics. Academy of Economic Studies, Faculty of Finance, Insurance, Banks and Stock Exchanges, Bucharest, Romania.
  • 2008 – Licensed in Engineering. The Polytechnic University of Bucharest, Faculty of Automatic Control and Computers, Computers, Bucharest, Romania.

My links:

My articles:

  1. Duguleană, Mihai, Gîrbacia Florin, Boboc Răzvan and Butilă Eugen Valentin. “Emergent Trends in Deep Learning.” CONAT 2024 International Congress of Automotive and Transport Engineering: Part One: Powertrains and Vehicle Systems. Springer Nature. – A review on deep learning in autonomous driving
  2. Gheorghe, C., Duguleană, M., Boboc, R. G., & Postelnicu, C. C. “Analyzing Real-Time Object Detection with YOLO Algorithm in Automotive Applications: A Review.” Computer Modeling in Engineering & Sciences , 2024. – A review of the use of YOLO in automotive
  3. Duguleană, M., Florin Stelian Girbacia, and Andreea Raluca Duguleana. “Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System.” International Conference on Extended Reality. Cham: Springer Nature Switzerland, 2024. – A study on cultural heritage and blockchain
  4. Duguleană, Andreea Raluca, Cristina Roxana Tănăsescu, and Duguleană, M. “A New Approach to Create Sustained Ponzi-Like Systems by Incorporating Perpetual Liquidity and Time Epochs.” Management of Sustainable Development 16.1 (2024). – A study on ponzi schemes and blockchain
  5. Duguleană, Andreea Raluca, Cristina Roxana Tănăsescu, and Duguleană, M.. “Emerging Trends in Play-to-Earn (P2E) Games.” Journal of Theoretical and Applied Electronic Commerce Research 19.1 (2024): 486-506. – A study on play-to-earn games
  6. Voinea, G. D., Gîrbacia, F., Duguleană, M., Boboc, R. G., & Gheorghe, C. (2023). Mapping the emergent trends in industrial augmented reality. Electronics, 12(7), 1719. – A review on AR usage in industry
  7. Voinea, G. D., Gîrbacia, F., Postelnicu, C. C., Duguleană, M., Antonya, C., Soica, A., & Stănescu, R. C. (2022). Study of social presence while interacting in metaverse with an augmented avatar during autonomous driving. Applied Sciences, 12(22), 11804. – A study about metaverse and autonomous driving
  8. Gîrbacia, F., Voinea, D., Boboc, R., Duguleană, M., & Postelnicu, C. C. (2022). Toward blockchain adoption for the automotive industry. In IOP Conference Series: Materials Science and Engineering (Vol. 1220, No. 1, p. 012026). IOP Publishing. – A study about blockchain in automotive
  9. Duguleană, M., and Florin Gîrbacia. “Augmented reality meets non-fungible tokens: Insights towards preserving property rights.” 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2021. – A study on augmented reality (AR) and non-fungible tokens (NFTs)
  10. Voinea, G. D., Postelnicu, C. C., Duguleană, M., Mogan, G. L., & Socianu, R. (2020). Driving performance and technology acceptance evaluation in real traffic of a smartphone-based driver assistance system. International journal of environmental research and public health, 17(19), 7098. – A study on smartphone-based driver assistance systems (ADASs)
  11. Duguleană, M., Briciu, V. A., Duduman, I. A., & Machidon, O. M. (2020). A virtual assistant for natural interactions in museums. Sustainability, 12(17), 6958. – A study on virtual assistants for museums
  12. Machidon, O. M., Tavčar, A., Gams, M., & Duguleană, M. (2020). CulturalERICA: A conversational agent improving the exploration of European cultural heritage. Journal of Cultural Heritage, 41, 152-165. – A study on conversational agents for cultural heritage
  13. Machidon, O. M., Duguleană, M., & Carrozzino, M. (2018). Virtual humans in cultural heritage ICT applications: A review. Journal of Cultural Heritage, 33, 249-260. – A study on virtual humans in digital heritage
  14. Duguleană, M., & Mogan, G. (2016). Neural networks based reinforcement learning for mobile robots obstacle avoidance. Expert Systems with Applications, 62, 104-115.
  15. Duguleană, M., Brodi, R., Girbacia, F., Postelnicu, C., Machidon, O., & Carrozzino, M. (2016). Time-travelling with mobile augmented reality: A case study on the piazza dei miracoli. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection: 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31–November 5, 2016, Proceedings, Part I 6 (pp. 902-912). Springer International Publishing. – A study on mobile AR for cultural heritage
  16. Duguleană, M., Barbuceanu, F. G., Teirelbar, A., & Mogan, G. (2012). Obstacle avoidance of redundant manipulators using neural networks based reinforcement learning. Robotics and Computer-Integrated Manufacturing, 28(2), 132-146.
  17. Duguleană, M., & Mogan, G. (2010). Using eye blinking for eog-based robot control. In Emerging Trends in Technological Innovation: First IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2010, Costa de Caparica, Portugal, February 22-24, 2010. Proceedings 1 (pp. 343-350). Springer Berlin Heidelberg. – A study about robot control with EOG
  18. Boboc, R. G., Duguleană, M., Voinea, G. D., Postelnicu, C. C., Popovici, D. M., & Carrozzino, M. (2019). Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe. Sustainability, 11(4), 1167. – A study about mobile augmented reality (MAR) for cultural heritage